2015 was a year of rapid growth for Holaverse. We went in without any expectations and achieved more than we could’ve foreseen. Not knowing what the coming year would hold and how far a group of young, passionate people could get, we nonetheless pressed forward. We entered with the simple goal of wanting to create apps that people not only needed, but would enjoy. And that’s what we did.
Two tightly-packed offices and two newly launched apps
At the start of 2015, we had two offices. Both were too small for the number of people. Combined, we had less than 60 who not only had to support the development, but also the design, the marketing, and the operations of three products. Of the three, Omni Swipe–then called Lazy Swipe–and Hola Launcher, had just launched, but already had an impressive 38 million downloads. This is where we started.
Doubling our size before a well-deserved breath of fresh tropical air
By the end of 2015, we knew we had come a long way. We had opened an office in Beijing, doubled in size, and again found ourselves running out of desks. It was a blur, one we didn’t get a chance to reflect on and appreciate until our year-end company party and retreat. We all flew to Thailand and there, under sunny skies and beside breathtaking beaches, we looked back on a year of relentlessly fixing bugs, adding features, and optimizing our apps. We painstakingly grew past the 100 million download mark, and our hard work attracted the attention of important new partners including Facebook and Google. This is what we achieved in 2015.
Not resting on our laurels with our eyes looking forward
So we created a solid foundation for ourselves to build upon. Now, in addition to apps that provide both function and delight, we want to create apps that connect. We want to connect people through games, regardless of what mobile operating system they are on. We want to connect aspiring game developers with larger audiences, internationally and more easily. And we want to connect those joining the mobile internet for their very first time. This is where we?re going this year, in 2016.